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Bona Fighter 2020
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Devlog
2020-06-07
June 07, 2020
by
xSakix
Second bullet is faster. Third bullet goes through objects. Weapon change is done after each 10000 score. Still needs a lot of balancing...
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2020-06-03 updates
June 03, 2020
by
xSakix
Fixed errors with number of bullets changing and changing of weapons when score treshold is reached...
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2020-06-02 update
June 02, 2020
by
xSakix
Added two new bullet types. First is activated after 15000 score, second after 45000. Number of bullets get's each time reseted when bullet type is changed. Will play with the bullet types and effects...
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2020-05-31 updates
May 31, 2020
by
xSakix
Tried to fix the being stuck at play again button... Some balancing. Thinking of changing weapon after 8 bonas to some new animations. Will add after 100k score the final boss for level 1...
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2020-05-26 updates
May 26, 2020
by
xSakix
Moving dmg indicators onto objects + adding timers to clean said dmg indicators from objects. Still need to do it on swarm fighter. Changed bullet explosions on simple enemy and Bona. After a suggesti...
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2020-05-22 updates
May 22, 2020
by
xSakix
Working on performance. Labels will be a part of enemy scenes. They'll not be spawned with each hit, but rather shown/hidden. Also there will not be another timer spawn with each hit. So each enemy w...
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2020-05-20 updates
May 20, 2020
by
xSakix
Balancing the number of bullet streams and score. You start with one bullet stream. After score 1000+ you'll get another one. Then after 10000+, 20000+, 40000+, 80000+,... -------- There are some issu...
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2020-05-19 updates
May 19, 2020
by
xSakix
After each +10000 score player gains another bullet. For getting the starting points of bullets i used this algorithm: https://stackoverflow.com/questions/3542402/partition-line-into-equal-parts Which...
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2020-05-18 update
May 18, 2020
by
xSakix
Added swarm fighters. I have to redo those dmg labels. They are eating performance like crazy. Swarm fighters will be also changed. Some thoughts: - they could fly towards player and exit screen - the...
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2020-05-17 updates
May 17, 2020
by
xSakix
Shooting is now on auto. Bonas spawn on predictable places. There is max of 8 Bonas. Try to get the biggest score:)...
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2020-05-16 updates
May 16, 2020
by
xSakix
Working on balancing. Still need to add swarm fighters to bona. When dmg labels were spawned at random around bona the game shortly became unplayable. Made number of bonas at max 5. Number of stars sp...
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2020-05-15 updates
May 15, 2020
by
xSakix
- Changed resolution from 320x240 to 1024x600. Original java version was in higher resolution. Smaller resolution made everything faster and distracting. On bigger screen players can react better. - A...
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2020-05-14 updates
May 14, 2020
by
xSakix
- Added more "labels" to HUD: - - for rate of fire = ROF , which is computed as max fire delay is 0.25 and each frame has a delay. And the fire delay is decreased by an amount equal to ROF*delay. If t...
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2020-05-13 updates
May 13, 2020
by
xSakix
- changed movement of base enemies to move only along y-axis as in original Bona - fix after game over some objects weren't released from memory - bonuses add hp/add dmg/add crit rate - balanced enem...
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2020-05-12 Start
May 12, 2020
by
xSakix
#start, #space shooter, #godot engine
So today I uploaded Bona Fighter 2020 on Itch.io. Mostly to make it available to my friends and kids. The first version was made in FXGL and Java 11. Cause of performance issues and portability issue...
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